Urban Digital Twins in China: A Smart Gadget or a Decision Support Tool?
In recent years, digital twins cities have rapidly emerged in China. As a policy-driven market, the Chinese government has been promoting the Digital China strategy over the past few years. A significant portion of the budget has been allocated to realistic 3D urban scenes and smart city initiatives. This has helped the industry grow quickly.
Within the industry, various geospatial enterprises were the first group to enjoy the benefits. However, the largest share of the market didn’t go to the geospatial companies. Instead, it was the companies that originated from the gaming engine.
Rendering realities: The game engine transforming urban digital twins
A crucial point of difference among all players was their choice and customization of rendering engines. There are two main types of 3D rendering cores in China: client-side rendering based on the web-based approach and stream rendering with WebRTC based on the game engines.
GIS Engine: Precise but not smart enough
Initially, geospatial companies were the first to enter the smart city market. And most of them chose the web-based approach. The web-based approach allows digital twin applications to be accessed without additional desktop software. It facilitates cross-system and device compatibility, easier online collaboration, and data sharing. Cesium and Mapbox are notable examples of this approach.
Due to data policy reasons, Mapbox had to leave the Chinese market. Cesium has become the most used 3D GIS engine in China. Early players, like SuperMap and Smart Yunzhou, initially used the Cesium engine framework. SuperMap, one of the largest GIS companies in China, has its geospatial platform deeply integrated into many government application markets.
With the rise of Cesium, WebGL-based development became an early favorite in China, and it is now gradually moving towards WebGPU. The advantage of the web-based approach is to support multiple users simultaneously.
However, the golden era for 3D GIS engines was short-lived. Compared to the fantastic 3D effect of game engines, the visual effect of 3D GIS engines failed to win the favor of decision-makers, mostly the leaders in government. As a result, many projects are seeking solutions based on game engine frameworks.
Game Engine: Customers like the impressive effects
Popular game engines include Unreal Engine (UE) and Unity. They are both equipped with powerful features like advanced rendering, physics engines, and animation systems. Game engines offer impressive visualization effects, such as natural weather conditions, providing an excellent visual experience for users.
To enhance customer experience, various engine providers have chosen to combine game engines with WebRTC streaming. This method delivers excellent rendering effects but can handle only a limited number of users simultaneously.
Moreover, integrating and supporting geographical data is a significant shortcoming of game engines. There are various types of data, such as vector, raster, BIM, and IoT data. How to import these different types of data into game engines and align them with each other is a challenge. Typically, this requires processing through one or more third-party software, exporting as model files, then importing into the engine and manually aligning geographical positions, a very cumbersome process.
UE5 is widely recognized as the leading commercial game engine in China, and it is known for its exceptional visual effects. It even integrates GIS capabilities through the Cesium for Unreal plugin. Unity is also widely used, second only to UE in the industry. It is more manageable for beginners, offers higher development efficiency, has a larger community, and more developers in China.
51 World is one of the first companies in China to use the UE game engine to provide digital twin city services. They have significantly benefited from the game engine, becoming the largest urban digital twin engine provider in China. Additionally, companies like Freedo and Digital Hail are also based on UE, with deep modifications.
Transformation: How to support management?
However, due to pressure in the economic situation, government budgets for smart city projects began to shrink in 2023. Especially after the initial boom in smart city projects, the only product is the large screen. This is a digital dashboard or command center display, as shown in the following photo. It operates by presenting urban data in a graphical format on large screens, enabling government agencies and leaders to understand the city’s operational status. The working principle of these large screens involves collecting data from various sources across the city, such as traffic cameras, environmental sensors, public service databases, and more.
Initially, the designer assumes that this aids in making informed decisions based on a better-visualized effect. Let’s imagine for instance that a crisis has happened: a mayor stands in front of the large screen and makes the emergency response decision remotely. We see this play out in movies and shows. But in reality, this isn’t the case, data cannot be collected, processed, and visualized on a large screen immediately. City managers will rarely make their decisions based on an outdated large screen.
Overreliance on these digital displays might also lead to neglect of on-the-ground realities and delays in critical decision-making if the system malfunctions. And currently, most of the large screens are only for demonstration purposes, not for operating and managing purposes. High installation and maintenance costs are also a barrier.
Decision-makers have realized that this doesn’t help. City models lacked meaningful descriptions and were not built with attributes, failing to align with the “digital twin” concept.
A period of transformation
As the gap between expectations and reality widened, governments’ enthusiasm for smart city projects has waned. This makes it harder for companies to win projects and increases the time it takes to get financial returns.
Many companies have entered a period of transformation. The question is, what’s next? Companies that have started the exploration phase include Gritworld, a graphics engine firm. They have shifted their focus to electric vehicles and XR devices, moving away from their previous focus on smart city stakeholders. PiCIMOS has expanded its offerings to include a new robotics simulation product line, diverging from its original city-centric business. Digitwin Technologies has transitioned from urban digital twins to concentrating on industrial digital twins. A self-rescue movement by smart city companies has begun.
During 2022-2023, the lockdown measures for the COVID-19 pandemic put significant financial pressure on local governments in China. Without having core values, governments didn’t want to plan their budget for smart cities. The industry began to think about how to better integrate with the decision support system in specific domains, such as infrastructure, emergency response, and hydrological management.
The first step was to integrate various types of data. Currently, the fusion of 3D data and semantic data is far from ideal. There is no standardization in how 3D spatial data is represented, leading to a fragmented approach by providers from different sectors such as GIS, BIM, video, and 3Dmax. While each approach has its advantages, the lack of a holistic perspective limits the overall development of applications.
Many BIM engine providers have more experience in merging diverse data types than GIS providers. Innovations like the Black Hole engine developed by Bingjiang Technology and the Multiverse developed by Vothing are examples. Enriching the attribute data of every building, every transport line, and every pipeline to involve the digital twin system in operations and maintenance management is a strong trend in the industry’s transformation.
The future: Localization, lightweight, and low-code
Looking to the future, there are several key trends in the digital twin cities industry that are particularly relevant for practitioners in China.
Undoubtedly, the primary one is localization. The main demand for digital twin cities in China currently comes from the government and state-owned enterprises, which are mandated to achieve localization of software by 2027. This has led to initiatives like Unity’s specialized Tuanjie Engine for the Chinese market. ‘Tuanjie (团结)’ is the Chinese word for Unity. Using the Chinese word instead of the English word as their brand, Unity tried to prove that their Chinese branch is independent from anywhere else. This kind of work shows their respect for the Chinese market as an international company, which is welcomed in China.
But it’s tricky to both keep or cut the connection. Taking Esri China as an example, it’s transformed into GeoScene (易智瑞) after localization. However, how much further can GeoScene develop the Esri product line in China, considering the R&D needs required? This is interesting to consider during discussions within the geospatial community.
Meanwhile, another major challenge is the lack of a clear certification standard for localization. For instance, it’s debatable whether highly modified products based on the UE engine, like those from 51 World or Freedo Technology, qualify as localized.
Currently, the issue is not just about restricting the use of certain projects; there might be further moves to ensure security by making data formats incompatible.
Moreover, the future also points towards the adoption of low-code and lightweight solutions. Low-code approaches promise to simplify the development process, making it more accessible to a broader range of professionals, such as the ThingJS developed by UINO.
Moving forward, embracing lightweight solutions is key for making digital twins technologies more user-friendly and widely accessible. These streamlined approaches are designed to minimize the need for top-tier hardware, like high-end graphics cards, making it easier and more cost-effective to implement digital twins. Glendale and QMAP are two great lightweight solutions providers in China.
Shaofei Zhao, CEO of Glendale, introduced that they used lots of lightweight technologies, such as instance technology, which stores identical model components only once to reduce data volume while maintaining scene integrity. Parametric technology describes common geometries with simple parameters, further reducing data size. These approaches enable even large 3D models, up to 1GB in size, to be processed into a lightweight format in under 10 minutes, improving model accessibility and interactivity. Mobile devices can be better supported by lightweight technologies. In the future, smart cities will not be limited to expensive hardware.
China’s urban digital twins market is unique and special because it’s strongly connected to the government. None of the international players can enter this market without local partners. Unity has made the first step, and more players will follow it. Although the market is growing slower now, it still keeps expanding with the backing of a robust government and the Digital China strategy.
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